Yep, buffering the BG is the best way if you've got anything other than a solid color. If you're using text over some sort of pre-drawn interface, you can also just redraw the images before writing the new text.
WoeIsMe: AFAIK the only way to do semi-transparent text/images/etc. in 2D mode would be to draw it on using RPF and WPF with your own blending. It's okay if you're only doing small areas of the screen - but too slow for full screen type things.
M
WoeIsMe: AFAIK the only way to do semi-transparent text/images/etc. in 2D mode would be to draw it on using RPF and WPF with your own blending. It's okay if you're only doing small areas of the screen - but too slow for full screen type things.
M