I am about to release two games that I wrote using B+.
(Actualy, I wrote them with B3D, but have recompiled with B3D).
My problem is: There are lots of strings in the source-code.
And I don´t want to keep them encrypted in the source-code.
I want to always be able to read them while editting the program.
But, before compilling the games, I want to generate an obfuscated version of the source-code, so at least all strings will be unreadable.
Code obfuscation would also be very nice.
Does anyone have one such tool?
Or know of any - even commercial ones will be just fine.
Thanks for your time,
Rui Barbosa Jr.
(Actualy, I wrote them with B3D, but have recompiled with B3D).
My problem is: There are lots of strings in the source-code.
And I don´t want to keep them encrypted in the source-code.
I want to always be able to read them while editting the program.
But, before compilling the games, I want to generate an obfuscated version of the source-code, so at least all strings will be unreadable.
Code obfuscation would also be very nice.
Does anyone have one such tool?
Or know of any - even commercial ones will be just fine.
Thanks for your time,
Rui Barbosa Jr.