So I guess you decided that you do NOT want to trade Cartography shop for my shaodw system?
You could AT LEAST have gotten BACK to me once you decided that you want to just implement animated shadows yourself. :-)
I knew I shouldn't have told ya that trick about just rotating the texture and using static shadows. :-)
I guess Halo just doesn't want levels created by a professional level designer in Cartography shop to show off what a great tool it can be. :-)
Oh and when Halo says he'll be using it for "real time shadows" what he means is rotating lightmaps of fans and other things.
You won't get TRUE realtime shadows like my shadow system produces if you're splitting and welding polygons. :-)
You could AT LEAST have gotten BACK to me once you decided that you want to just implement animated shadows yourself. :-)
I knew I shouldn't have told ya that trick about just rotating the texture and using static shadows. :-)
I guess Halo just doesn't want levels created by a professional level designer in Cartography shop to show off what a great tool it can be. :-)
Oh and when Halo says he'll be using it for "real time shadows" what he means is rotating lightmaps of fans and other things.
You won't get TRUE realtime shadows like my shadow system produces if you're splitting and welding polygons. :-)