Graphics on 3D use a mesh but what about graphics behind 3D?

Blitz3D Forums/Blitz3D Programming/Graphics on 3D use a mesh but what about graphics behind 3D?

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I also would recommend doing it with a quad, and using entityorder, as DrakeX suggests.