max lighting

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Mustang, i understand you can laod 32 bit tga with alpha, but what is the syntax to do it this way
This is my tree. its has 2 materials/trunk and leaves( mapped to flat polys)

Tree1=LoadMesh( "models\Tree1.x" )
ScaleEntity Tree1,.1,.1,.1
EntityType Tree1,type_scenery
TranslateEntity Tree1, 0,0,0

can I add a flag somehow to make the leave texture alpha here, since the texture is embedded in the model file