A baby with Jolly ol' St. Nick? We didn't have *that* much egg nog....
In other news: I've added an option to have multiple cats on the screen, thereby allowing more tags. Also, specifying a longer game time allows more tags. Also, higher screen resolutions are more difficult because each new cat head, on average, will be farther away.
So I've implemented a first for a Blitz game: the "resolution-adjusted time-normalized cats-per-second quotient." I suppose I could call this the "score" but that isn't nearly geeky enough.
In other news: I've added an option to have multiple cats on the screen, thereby allowing more tags. Also, specifying a longer game time allows more tags. Also, higher screen resolutions are more difficult because each new cat head, on average, will be farther away.
So I've implemented a first for a Blitz game: the "resolution-adjusted time-normalized cats-per-second quotient." I suppose I could call this the "score" but that isn't nearly geeky enough.