pixies - sprites with zero filtering

Blitz3D Forums/Blitz3D Programming/pixies - sprites with zero filtering

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Ouch, yes, blitz is scaling/blurring textures to nearest power of 2 internally (your bitmap ends up as 256x64 texture in blitz).

I can fix this soon by copying pixie images to a large texture page, which I was going to do for an optimized version that uses a single surface collection of quads.

In the meantime, stick with 32,64,128,256 wide bitmaps for your pixies and you should be ok.