Ouch, yes, blitz is scaling/blurring textures to nearest power of 2 internally (your bitmap ends up as 256x64 texture in blitz).
I can fix this soon by copying pixie images to a large texture page, which I was going to do for an optimized version that uses a single surface collection of quads.
In the meantime, stick with 32,64,128,256 wide bitmaps for your pixies and you should be ok.
I can fix this soon by copying pixie images to a large texture page, which I was going to do for an optimized version that uses a single surface collection of quads.
In the meantime, stick with 32,64,128,256 wide bitmaps for your pixies and you should be ok.