Blitz3D only feature challenge

Blitz3D Forums/Blitz3D Programming/Blitz3D only feature challenge

I get tired of all the Blitz suckz/Blitz roolz "debates" that fly around on these forums all the time. Generally they involve some specific feature with people arguing that Blitz doesn't have it so it sucks and other people responding that feature isn't important. What I've not seen, and what I am trying to get at here, is what features Blitz has that no other game dev system supports.

To get the ball rolling here's one cool thing Blitz can do which I don't think any other game dev system can do. Because of the very powerful and flexible texturing control in Blitz you can change textures on any wall within your game independent of the lightmap. I'm doing this in my latest project. In most other game dev systems you can't change level textures at all at run-time (because they are "baked" into the BSP, etc.) let alone do it while preserving the pretty lightmaps.

Can you think of any other game dev systems where this is possible? I've never looked into the run-time texture capabilites of DarkBasic so that might be one. I'm pretty certain tools like Torque and 3DGS cannot do this.