Oops, my bad. Bug only showed up tooling on matrox machine at home rather than Intel gfx at work.
This example does show that once you get your texels positioned correctly you don't get any blurring in Blitz3D, no ClearTextureFilters call required!
See my pixies topic: http://www.blitzbasic.com/bbs/posts.php?topic=24497
This example does show that once you get your texels positioned correctly you don't get any blurring in Blitz3D, no ClearTextureFilters call required!
See my pixies topic: http://www.blitzbasic.com/bbs/posts.php?topic=24497