Adele - animated high pol female model

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Hm, I thought I mentioned a possible snag but apparently I did not. I'm not sure I actually exported the blended vertex weights correctly; I have reason to believe they aren't normalized (ie. weights on a vertex add up to 1) which would screw things up. You probably shouldn't go ahead and try to get this working as is.

This was just a quick and dirty export test I thought looked kinda cool and I figured people would like to see it. The ultimate purpose is to show Mark what blended vertex weights are good for, but for now I'm just doing a little show-and-tell. I wanted to have something uploaded before I move (my computer will be in boxes by tomorrow afternoon.) As you note the animation is very rough (eg. the robotic look is largely because I've not done any slow-in/slow-out to the movements) and the texture is non-existent (I setup UV coordinates but threw on flat colors for now; if you want to try painting her let me know and I'll send you the UV template.) Not too shabby for a day of work (other than the mesh) but that's all this is, a day of work.

Oh, and this was animated in CharacterFX. I haven't used 3D Studio Max in almost a year now. Right now I'm really looking forward to purchasing Maya.