'Delete v' certainly won't delete the ship, but it will probably mess up the camera.
Notice that *every* call to PopCamera deletes one vector.
So after enough calls they are all gone.
Consider this example:
Notice that *every* call to PopCamera deletes one vector.
So after enough calls they are all gone.
Consider this example:
Type Vector3 Field x#,y#,z# End Type Local v1.Vector3, v2.Vector3 ; Will be vectors, right now they are Null. If v1 = Null Then Print "v1 is Null" v1 = New Vector3 ; creates actual vector for v1. v2 = v1 ; v2 and v1 both point at the same object (vector). v1\x = 123 Print "v2\x = " + v2\x ; v2 is just another name for v1 Delete v2 Print v1\x ; Error, object pointed to by v1 no longer exists WaitKey End