here some code to help
left and right arrow keys to turn the player
up and down key to move forwards and backwards
spacebar to turn the entity towards the target
left and right arrow keys to turn the player
up and down key to move forwards and backwards
spacebar to turn the entity towards the target
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() target=CreateCone() PositionEntity target,0,0,20 EntityColor target,30,60,200 player=CreateCube() EntityParent camera,player MoveEntity camera,0,2,-5 pivot=CreatePivot() EntityParent pivot,player MoveEntity pivot,0,0,5 rotspeed=25 ; the higher the number the slower the rotation While Not KeyHit(1) Cls If KeyDown(203) Then TurnEntity player,0,1,0 If KeyDown(205) Then TurnEntity player,0,-1,0 If KeyDown(200) Then MoveEntity player,0,0,0.2 If KeyDown(208) Then MoveEntity player,0,0,-0.2 If KeyHit(57) Then Gosub resetpivot EntityParent pivot,0 pm=1 End If If pm=1 Then Gosub updatepivot UpdateWorld RenderWorld Flip Wend End .resetpivot RotateEntity pivot,0,EntityYaw(player),0 PositionEntity pivot,EntityX(player),EntityY(player),EntityZ(player)+5 Return .updatepivot PointEntity pivot,target PointEntity player,pivot MoveEntity pivot,0,0,EntityDistance(pivot,target)/rotspeed If EntityDistance#(pivot,target)<0.5 Then Gosub resetpivot EntityParent pivot,player pm=0 End If Return