I know how to use countsurfaces,getsurfaces to get all the information for a surface/mesh. But how can i "get" each node or pivot for the surface/mesh? not a clue how to do this? Reason being I need to attach a new mesh/weapon to the parentmesh, and assign it to a pivot/node so it moves with the hand,etc. Thanks
"Getting" the node/pivot froma b3d file
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