Adele - animated high pol female model

Miscellaneous Forums/Blitz Showcase/Adele - animated high pol female model

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What is the point of this post (no offense... read on)

Are you showing off your model, or are you showing Mark why you want vertex weights (I agree they would help a lot)

My actual comments. The model is nice and
the texture needs work :)

The idle animation isn't too bad, although it is rather unnatural. No-one stands and breaths like that despite what video games tell you.

The run animation is robotic and un-realistic. The main problem is the leg swinging forward, if you ran like that the foot would hit the ground as it swings under the body (from the back). The foot should be higher to give some ground clearance.

The rigging could be better as well. I have been playing with rigging recently and have been using more exagerated poses with better deformation of the mesh I'm using. For example on the top of the leg if you add an extra row of verts to the leg bone you will get the leg going inside the hips but the shape will hold better and it will hide the crease. The same goes for the upper arm. Add more verts at the shoulder and it will look more natural.

You use max don't you? How did you get the model into blitz? I assume it was through unwrap3d?

Oh well... lets hope Mark sees this and adds blended vertex weights into blitz. Its not like no-one has asked :D