I threw some animation onto an old model I had lying around (it's the first pic in the "interactive" section of my 3DArteest site) and exported to b3d file format as an experiment/sample with blended vertex weights.
I also included some simple code to view the animated model. Even without blended vertex weight support in Blitz3D it doesn't look too bad (main problem areas which are fixed by the vertex weights are buckling/folding of polygons on her stomach, shoulders, and hips.)
Download here:
www.3darteest.com/Adele.zip
Oh, and when running the code hold down the space bar to watch the animation.
I also included some simple code to view the animated model. Even without blended vertex weight support in Blitz3D it doesn't look too bad (main problem areas which are fixed by the vertex weights are buckling/folding of polygons on her stomach, shoulders, and hips.)
Download here:
www.3darteest.com/Adele.zip
Oh, and when running the code hold down the space bar to watch the animation.