2000 polys?

Blitz3D Forums/Blitz3D Programming/2000 polys?

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You know, we're talking about a net difference of around 2ms. That doesn't sound like much of a slowdown to me.

When you have relatively high framerates (60+) you can get a seemingly major drop in FPS by adding very little. 83 to 70 FPS looks tragic on the surface, but do the math .. it's really not all that much.