i was doing some test on surfaces and polys, and it seems that if an entity has more than 2000 polys, it renders alot slower than if it has 2000 or less.
1800 polys=83 fps
1900 polys=81 fps
2100 polys=70 fps
is this normal? is it a direct x limition or something?
1800 polys=83 fps
1900 polys=81 fps
2100 polys=70 fps
is this normal? is it a direct x limition or something?