"Kind of expensive, no? 250? and you cannot produce Retail Products, only Shareware. 4000$ if you want to sell Retail Versions?"
Well honestly 250 would be 1 day of sales of your first shareware, that's not that expensive for a library that took more than 2 years to get to this point.
4000$ for retail is not very expensive either, if some "so called distributor" bought the rights of your game for 500 or $1000 then I think you made a beginner's mistake. ( that happened to me too a while ago :( )
Check the licence of the video player of radge game tools, we're talking +20000$ just to play a video there, it's not even a complete game kit. ( Rahh this bink thing is fabulous, i need that!!! :op )
pat.
Well honestly 250 would be 1 day of sales of your first shareware, that's not that expensive for a library that took more than 2 years to get to this point.
4000$ for retail is not very expensive either, if some "so called distributor" bought the rights of your game for 500 or $1000 then I think you made a beginner's mistake. ( that happened to me too a while ago :( )
Check the licence of the video player of radge game tools, we're talking +20000$ just to play a video there, it's not even a complete game kit. ( Rahh this bink thing is fabulous, i need that!!! :op )
pat.