SSS,
Im thinking you might be needing turn entity. Not rotate entity.
Rotate entity is for absolute orientation. Turnentity is relative to the object. Pefect for your needs (ie pulling back on the stick will pull the nose of the plane up regardless if it is banking )
http://www.blitzbasic.com/b3ddocs/command.php?name=TurnEntity&ref=
Im thinking you might be needing turn entity. Not rotate entity.
Rotate entity is for absolute orientation. Turnentity is relative to the object. Pefect for your needs (ie pulling back on the stick will pull the nose of the plane up regardless if it is banking )
http://www.blitzbasic.com/b3ddocs/command.php?name=TurnEntity&ref=