Thanks guys ... I'll try some optimization tests tonight and see what I come up with ... I am writing a 3D version of my current game X-Hex ,www.X-Hex.com,(which was written in VB using Direct X 7). I wrote a hybrid 2d/3d engine to run it .. But I am trying to convert it over to blitz and I already created the board ... it runs really fast ... next I will have to crunch the numbers on placing balls whether I will use a billboard or a real 3d ball(which I already tested, and successfully got over 1200 billboards running smooth on the screen with the game board on a 400 mhz computer) ... But I would like to make them 3d.
It sounds like a lot of balls and a lot of polys, but I think their are some tricks to display a huge amount of polys using no texture and colored vertices ... the origianl games just uses sprites. Anyway I'll see how much polys I can push and maybe a LOD system ... hmmm
It sounds like a lot of balls and a lot of polys, but I think their are some tricks to display a huge amount of polys using no texture and colored vertices ... the origianl games just uses sprites. Anyway I'll see how much polys I can push and maybe a LOD system ... hmmm