AH!
(sorry to be posting 3 times in a row but...)
i solved it quite simply.
instead of copying anything, i just loaded the outline mesh separately -- and now i just have to animate the 2 meshes.
all i have to do is make a type that holds the 2 mesh pointers (and some other info if i want) and some wrapper functions, and it'll work just fine!
thanks for your help guys :) you got me thinking about stuff, anyway.
(sorry to be posting 3 times in a row but...)
i solved it quite simply.
instead of copying anything, i just loaded the outline mesh separately -- and now i just have to animate the 2 meshes.
all i have to do is make a type that holds the 2 mesh pointers (and some other info if i want) and some wrapper functions, and it'll work just fine!
thanks for your help guys :) you got me thinking about stuff, anyway.