celshading outlines that animate with boned anims?

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AH!

(sorry to be posting 3 times in a row but...)

i solved it quite simply.

instead of copying anything, i just loaded the outline mesh separately -- and now i just have to animate the 2 meshes.

all i have to do is make a type that holds the 2 mesh pointers (and some other info if i want) and some wrapper functions, and it'll work just fine!

thanks for your help guys :) you got me thinking about stuff, anyway.