Does anyone know what kind of built in occlusion or scene management blitz basic has internally ?
The reason I am asking is because I am a speed optimization freak . My initial guess is that it uses a simple scene heirarchy check to see if an entity is in the FOV, then surfaces etc.. But i'm still not sure, I would like to do my own optimizations but I do not want to do the same functions that blitz is doing internally for scene management.
Thanks
The reason I am asking is because I am a speed optimization freak . My initial guess is that it uses a simple scene heirarchy check to see if an entity is in the FOV, then surfaces etc.. But i'm still not sure, I would like to do my own optimizations but I do not want to do the same functions that blitz is doing internally for scene management.
Thanks