celshading outlines that animate with boned anims?

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jhocking -- i was wondering if i could make it part of the model, and since the model is in fact made in milkshape, that might be an option :)

jedive -- CopyMesh does not copy the animation data, but CopyEntity does. but if you modify the mesh created by CopyEntity it modifies the original mesh too, which is not what you want. i've tried a few things, including trying to take a snapshot of the animation with copyentity, then using copymesh, but the copymesh step always uses the base mesh -- which is just standing there, not running.

i'll try making it part of the model :)