textured quad vs 2d

Blitz3D Forums/Blitz3D Programming/textured quad vs 2d

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You might want to look into HUD systems like FONText or Sprite Control (the latter is free) to automate correct positioning.
Thanks for the mention Jhocking.

@Hub,
Here is a direct comparison of 2D text and 3D text from my SpriteControl Functions.
There is still a slight blur around the edges of the 3d text. I have used ClearTextureFilters. The example included is called ModifyText3D.bb if you want to have a look.



And a closeup shot: