celshading outlines that animate with boned anims?

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I know of at least one easy way to create black outlines for skeletal animated characters, but this is done on the art end of things (ie. it's not a function to add black outlines to any old model at runtime.) You create the black, inflated, flipped outline mesh manually (using something like the Fatboy tool in Milkshape) and animate that along with the mesh.