Yeah Drake, I know what you mean. In the sense of Bilinear Filtering ( I don't think Blitz does Trilinear. ) I would also like to see a way of turning it off as it makes it virtually impossible to do any clever UV mapping to put 16 textures into one large texture and thus combine all surfaces into one. You have to play around leaving gaps between textures and putting up with less than perfect tiling of textures. Not good.
textured quad vs 2d
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