NO NO NO no one seems to understand this! i am not talking about mipmapping!
mipmapping is a process in which lower resolution versions of the same texture are created. these lower res textures are then displayed as the object gets progressivley further and further away.
TEXTURE FILTERING is something completely different and has nothing to do with mipmapping. i explained it pretty completely in my last post -- it blends the colors of the pixels together in gradients so the texture does not look blocky CLOSE UP. however this is a problem when you WANT it to look blocky -- like when you're trying to make 2d in 3d. B3D does not currently have a way to shut texture filtering off at all. i would like to see this implemented.
mipmapping is a process in which lower resolution versions of the same texture are created. these lower res textures are then displayed as the object gets progressivley further and further away.
TEXTURE FILTERING is something completely different and has nothing to do with mipmapping. i explained it pretty completely in my last post -- it blends the colors of the pixels together in gradients so the texture does not look blocky CLOSE UP. however this is a problem when you WANT it to look blocky -- like when you're trying to make 2d in 3d. B3D does not currently have a way to shut texture filtering off at all. i would like to see this implemented.