@jhocking - looks like a fairly new development that had popular support and was elicted on the Wings3D board... I think bjorn himself has done the coding. As always with Wings, it will probably be a WIP for awhile.
@dangerdave99 - FBX is what you might consider a "neutral" 3d file format, perhaps more so than 3ds or obj. I'm still learning about it myself so I hope my statement doesn't sound too silly.
The problem I've seen in other 3D formats is that in general, the converters for them do not always support all the format options.. I think FBX is a move to produce a self contained "generic" 3D format. obj, while a great 3d format,uses constructs to build spline-based structures, not always supported in code. I believe 3ds has some of the same issues, especially in models that are animated.
[EDIT] I believe Sybixus is correct as well. With the new features that are being created for animation and rigging, the FBX format will (when completed) allow seamless integration/translation between 3D programs such as Maya and MB.
@dangerdave99 - FBX is what you might consider a "neutral" 3d file format, perhaps more so than 3ds or obj. I'm still learning about it myself so I hope my statement doesn't sound too silly.
The problem I've seen in other 3D formats is that in general, the converters for them do not always support all the format options.. I think FBX is a move to produce a self contained "generic" 3D format. obj, while a great 3d format,uses constructs to build spline-based structures, not always supported in code. I believe 3ds has some of the same issues, especially in models that are animated.
[EDIT] I believe Sybixus is correct as well. With the new features that are being created for animation and rigging, the FBX format will (when completed) allow seamless integration/translation between 3D programs such as Maya and MB.