How does blitz3d handle 196x128 textures?

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How blitz handles 196x128 size textures? Are they handled as 196x196 or 256x256? (I remember seeing somewhere said that only power of 2 numbers are accepted - but do they have to be same for width/height ratings?)

If 196x128 doesn't work in those dimension do you know if 196x196 will work?

How about 96x96?