Hey I posted ... I guess at nearly the same time as you. That is a complicated type, but I don't think that only the size of it can be slowing your game down but with something that complex and then 50 of them all battling or whatever it probably is logic, expecially if you removed renderworld. Also, it's a networked game which adds even more complexity.
You may have to cut back on the complexity of each character or the number of characters running, probably a little of both.
You're dealing with a complex simulation and so it looks to me like you need some really good data management tricks not graphics tricks to make it run faster.
You may have to cut back on the complexity of each character or the number of characters running, probably a little of both.
You're dealing with a complex simulation and so it looks to me like you need some really good data management tricks not graphics tricks to make it run faster.