@EpicBoy & Sainfohi: sorry, you are very right. I didn't provide much information so I try to do it now:
it seems that when adding more .b3d files there seems to be huge slowdown in-game. I tried to remove all my game logic but still the fps were near 10. I also put the game logic back and tried to remove updateworld - no effect. then I put that back and removed renderworl - no effect. I tried to hide all entities (even when they aren't seen) and got a little better rating, not much, but few fps.
Next I will try to make sure those guys aren't animated and I won't draw those 2D images and see what that does.
@Caff: nice try - but I don't think this is the issue... at least I have seen 150 fps (when there was no bots) so don't think it's a driver thing.
thanks for you all - does somebody have better information about how .b3d format works? it seems to be quite buggy thing...
and I would most appreciate if somebody - with a project where there is at least 50 bots - could tell me if they have had similar problems?
it seems that when adding more .b3d files there seems to be huge slowdown in-game. I tried to remove all my game logic but still the fps were near 10. I also put the game logic back and tried to remove updateworld - no effect. then I put that back and removed renderworl - no effect. I tried to hide all entities (even when they aren't seen) and got a little better rating, not much, but few fps.
Next I will try to make sure those guys aren't animated and I won't draw those 2D images and see what that does.
@Caff: nice try - but I don't think this is the issue... at least I have seen 150 fps (when there was no bots) so don't think it's a driver thing.
thanks for you all - does somebody have better information about how .b3d format works? it seems to be quite buggy thing...
and I would most appreciate if somebody - with a project where there is at least 50 bots - could tell me if they have had similar problems?