Extracting children?

Blitz3D Forums/Blitz3D Programming/Extracting children?

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EntityParent is not the problem. The problem I think now is that you cannot export multiple meshes in a boned hierarchy from Unwrap. I'm not even sure if .b3d format supports it. I think the old .X format supports it but I'm not sure it supports other things we use. I'll be checking into it.

What I want is to have a central bone/pivot with all the level objects being seperate children of the main bone. Each of them can be bones with a mesh attached. If there's a way to retain each mesh as an individual then we could load a .b3d file and turn all of it's children into seperate objects allowing the whole level to be built in 3DS Max and exported as one object but turned into many objects in Blitz for shadow/culling purposes.

I have a good work around idea but it's much more work for my artist. I would like to streamline his art path.