Look. You created a pivot with the box as a parent. The pivot causes the box look exactly the same as it does but in fact the box is twisted :P. Just use the folowing
Graphics3D 800,600,32,2 SetBuffer BackBuffer() light=CreateLight() box=CreateCube() PositionEntity box,0,0,0 ScaleEntity box,1,0.5,1 camerapivot=CreatePivot() camera=CreateCamera(camerapivot) MoveEntity camera,0,0,-7 While Not KeyHit(1) If KeyDown(200) MoveEntity camera,0,0,0.5 If KeyDown(203) TurnEntity camerapivot,0,-1,0 If KeyDown(205) TurnEntity camerapivot,0,1,0 If KeyDown(208) MoveEntity camera,0,0,-.5 UpdateWorld RenderWorld Flip Wend End