SUPER TIP : image perfect collide with the 4 sides of a square (test)

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Floyd, my code is a bit different : it detects and blocks the 1st square if it collides with the 2nd square on his up, down, left or right. It is perfect for the ones who make, for example, a plateforme game and want there sprite/player stop when hiting a tile in different direction.

Enay, what about "Escape from reality" ? Is it finish ?