collisions?

Blitz3D Forums/Blitz3D Programming/collisions?

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just edited my post, those are already floats.

just to make my problem clearer.
You have your player and a wall in front of him.
Your player moves at a rate of 1 into the wall.
The collision normal will change to 1.0 for the z vectoer
i can do the same for .9 down to .5 and it still registers, anything below and the player still collides with the wall but the collision normal reads 0.0