collisions?

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im using sphere to poly collision and when i say walk, my entity moves forward at about .2 when walking , for the other animations ie jog, run etc the movement is .5+

i was using this to test it.

if entitycollided(player,wall)

CollNormalX# = collisionNX(player,1)
CollNormalZ# = collisionNZ(player,1)

else

CollNormalX# = 0
CollNormalZ# = 0
endif

if i stick my walk movement speed above .4 then it works fine, anything below and the collisionnormals don't register.
However if i do this it messes my walk up and i will need to rescale everything again(too much to do for just my walk), however im think if i scale everything up i'll get the same problem.


"ps. gauge i love your movies (i know what im talking about) "

so do i :)