Hrrm, i'm not sure how matrix work in db. I know the terrain funcion kind of sucks in blitz basic. Theres alot of people have made 3d tile progs. I think the best way is to make a terrain one mesh, then have different surfaces. I've never made a car program either, i'm sorta new to blitz. If i was to start a racing game i think you'd have to add collisions for each tire of the car maybe? or you could run a type and store the roll, pitch etc.
Which aspect isn't working exactly, god forbid me, but i'll try downloading darkbasic(no this doesn't damn me to hell, i'll delete it real quick) to see how yours works.
but I do know one thing...it'll be easier, alot easier to code, and alot easier to edit in blitz!
Which aspect isn't working exactly, god forbid me, but i'll try downloading darkbasic(no this doesn't damn me to hell, i'll delete it real quick) to see how yours works.
but I do know one thing...it'll be easier, alot easier to code, and alot easier to edit in blitz!