Ninja test of 3D platformer controls

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"did you read the readme with the file"

I did but the ranges you just listed are different than the readme I have. I must have a version where you changed the animation frames but not the readme yet. Whatever; the latest demo I posted uses new animations I created. As I said the model and texture are great, I just had to redo the animation for my needs.

ADDITION: Something else just occurred to me to point out Psionic. Because of how the collision detection system works it is not a good idea to place a character's feet at 0,0,0. If you look at my version of your ninja in Ultimate Unwrap you'll see that I shifted it down so that 0,0,0 is centered, and I use the ground plane established by the position of the feet in the default pose in all my animation. The collision detection system in Blitz assumes that 0,0,0 is center mass for models and thus the collision sphere is always centered on 0,0,0.

Now that I think about it Blitz really should allow you to set the center point for the collision sphere. Using the grid for your ground plane is pretty convenient when animating.