Ermmm, did you read the readme with the file, it explains the animation ranges and you aren't even close to em :)
try instead:-
ExtractAnimSeq(level1\player,184,205)
ExtractAnimSeq(level1\player,15,30)
ExtractAnimSeq(level1\player, 60,68) ;attack
ExtractAnimSeq(level1\player,126,133)
ExtractAnimSeq(level1\player,146,158)
and also:-
ElseIf characterState=5 And AnimSeq(character)<>5
Animate character,3,-.4,5,4
EndIf
change to -.4 and he does a forward somersault when jumping :)
1-14 Walk (normal)
15-30 Stealth Walk
32-44 Punch and swipe sword
45-59 Swipe and spin sword
60-68 Overhead twohanded downswipe
69-72 Up to block position (play backwards to lower sword if you want)
73-83 Forward kick
84-93 Pick up from floor (or down to crouch at frame 87)
94-102 Jump
103-111 Jump without height (for programmer controlled jumps)
112-125 High jump to Sword Kill (Finish em off move??)
126-133 Side Kick
134-145 Spinning Sword attack (might wanna speed this up in game)
146-158 Backflip
159-165 Climb wall
166-173 Death 1 - Fall back onto ground
174-182 Death 2 - Fall forward onto ground
184-205 Idle 1 - Breathe heavily
206-250 Idle 2
251-300 Idle 3
try instead:-
ExtractAnimSeq(level1\player,184,205)
ExtractAnimSeq(level1\player,15,30)
ExtractAnimSeq(level1\player, 60,68) ;attack
ExtractAnimSeq(level1\player,126,133)
ExtractAnimSeq(level1\player,146,158)
and also:-
ElseIf characterState=5 And AnimSeq(character)<>5
Animate character,3,-.4,5,4
EndIf
change to -.4 and he does a forward somersault when jumping :)
1-14 Walk (normal)
15-30 Stealth Walk
32-44 Punch and swipe sword
45-59 Swipe and spin sword
60-68 Overhead twohanded downswipe
69-72 Up to block position (play backwards to lower sword if you want)
73-83 Forward kick
84-93 Pick up from floor (or down to crouch at frame 87)
94-102 Jump
103-111 Jump without height (for programmer controlled jumps)
112-125 High jump to Sword Kill (Finish em off move??)
126-133 Side Kick
134-145 Spinning Sword attack (might wanna speed this up in game)
146-158 Backflip
159-165 Climb wall
166-173 Death 1 - Fall back onto ground
174-182 Death 2 - Fall forward onto ground
184-205 Idle 1 - Breathe heavily
206-250 Idle 2
251-300 Idle 3