How to do really fast EntityVisible commands

Blitz3D Forums/Blitz3D Programming/How to do really fast EntityVisible commands

Yes.

When you check to see if an entity is visible, it really only looks to see if it's center is visible, or it's bounding sphere, I forget which. It does not look for the actual polygons.

But this is checked against the actual polygons of all objects in the world marked as occluders.

So only the polygons in the occluders matter.