Big polys and problems with the Camera

Blitz3D Forums/Blitz3D Programming/Big polys and problems with the Camera

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Another post mentions that the near:far ratio always needs to be 1:10000. I was having horrible graphical glitches and since I took that ratio on board, they all went away.