Yeah, the pretty cheap but effective trick I am using right now to get around that is to simply have a single frame for jumping instead of an actual jump animation, and then the movement into/out of that pose comes from the built-in blending of the Animate command. Which is why I needed a stretched out vertical pose. The main problem with this, which is pretty easy to fix actually but not what I'm focusing on right now, is that the character is completely static while airborne.
Ninja test of 3D platformer controls
Miscellaneous Forums/Blitz Showcase/Ninja test of 3D platformer controlsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.