Ninja test of 3D platformer controls

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The actual jumping animation in his model doesn't work well because it has an enormous windup and landing.



Ah, I've fallen into this trap before myself. The competing needs of good animation, and reponsive gameplay. Generally speaking, although I'm a sucker for cool animation sequences, responsiveness has to win over realism, in my book. Unless you're really clever about the AI given to your player character to compensate.