Marble Madness

Blitz3D Forums/Blitz3D Programming/Marble Madness

Well, in the first Marble Madness, your controller (trackball) could only "thrust" along the X and Y planes. The marble's position on the Z plane (up and down) was only affected by the grade/level of the floor and gravity, right? Wouldn't that work even in a completely 3D world?

Keep in mind that most controllers are not suited very well to map to 3D space, either... If you truly want 6 "thrust" directions, it shouldn't be hard to add two more, but you may have to think about the physical controls.