Verlet rope/snake sim

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Thank you. Heh. Collisions aren't here yet. that's why I said pre collisions-friction. I could use blitze's built in collision detection, but they don't have line to poly collisions :( . I guess I could do with a long cylinder but blitz doesn't have that either. linepicks to slow. I need somthing that runs in less that 1 tenth of a millisecond, as I expect to run it hundreds of times per-loop, yet the physics should run at 60-100 fps, allowing the game some proccessing time to. I also plan to run diffferent objects at different rates. So far away objects have less physics detail. I also plan on having the far away objects update less accuratly. Working on the collisions now......