High speed rendering of distant objects

Miscellaneous Forums/Blitz Showcase/High speed rendering of distant objects

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Neat stuff Sswift. I'd assume that worst case you need only render three sides of the skybox.

A simple system for reducing re-rendering. Move the skybox with the character until the character has moved a threshold distance. (Or had you thought of that already?)