B+: Simple time-reminder without 100% CPU usage?

Blitz3D Forums/Blitz3D Beginners Area/B+: Simple time-reminder without 100% CPU usage?

Thank you to all of you! ;) Here is a slightly changed code, which works:

MainWindow=CreateWindow ("Reminder",GraphicsWidth()/2-100,GraphicsHeight()/2-75,200,150,0,5)
Global MinField=CreateTextField (10,25,160,20,MainWindow)
Global GoButton=CreateButton ("Go !",10,55,60,20,MainWindow)

Global target=0
Global mins=0

Repeat
 eid=WaitEvent()
 Select eid
 Case $803
 Exit
 End Select

 If EventSource()=GoButton
  If EventID()=$401
   Go()
  End If
 End If
Forever



Function Go()

target=MilliSecs()+((Int(TextFieldText(MinField))*60)*1000)

Repeat

If MilliSecs()>=target Then Notify "Time is up!":Return
Delay 150

Forever
End Function


As you can see, I pre-calculated the target-MilliSecs() number, and then just keep checking to see if it equals this, or if it's bigger than this. The Delay command ensures low CPU usage. Without the Delay thing, it uses 100% CPU consumption.

BUT.. A few seconds after I pressed Go!, the "Running" status in Win Task Manager, changes to "Not Responding". But it still works, and it's very precise (150 millisecs off, is okay..). How come, it's "Not Responding"..?