All the same speed?

Blitz3D Forums/Blitz3D Beginners Area/All the same speed?

heres a link to a timing example in the code archives:

game timing

The idea behind this code is: Your program measures the gap in Milliseconds between two consecutive time readings. On fast computers this will be a smaller gap, a bigger gap on slow computers. Then the movement of a sprite is calculated by multiplying by that *gap* mentioned above. As a fast machine updates the screen more often, and a slow machine updates a bigger *gap* - the sprite movement is the same on both machines.

hope my explanation makes sense...