Big polys and problems with the Camera

Blitz3D Forums/Blitz3D Programming/Big polys and problems with the Camera

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Just a small note to say that setting a lower near value can 'dilute' the accuracy of the z-buffer for objects farther away.
Perfectly true. But it only depends on the near diestance/far distance ratio, so if you divide your near distance by ten to resolve the clipping problem, just also divide the far distance by ten and you'll have the exact same accuracy with your depth buffer.