Big polys and problems with the Camera

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No, don't just ignore it. A REALLY common problem with stuff developed in Blitz3D is improperly set CameraRange. This problem isn't noticed by many people because of their newer hardware. But on older hardware which has a coarser z-buffer (eg. mine) there are horrible z-fighting visual artifacts.

If you change the near clipping distance (actually, even if you don't since you need to set the far clipping distance correctly) you should adjust the far clipping distance so that it is pretty much exactly how far you want the camera to render. In other words any closer is too close. Anything beyond the distance you need/want is just a waste of z-buffer accuracy.